HOW IT PLAYS

READ. INTERACT.
REDIRECT.

The core sequence that repeats whenever the ball is flying through space and live.

  1. 01Read the incoming vector.
  2. 02Meet the ball with a legal body surface.
  3. 03REDIRECT WITH PRESSURE INTO PERSON, SPACE, OR THE TARGET.
  4. 04Recover immediately—the next contest is already live.

Restarts, scoring details, team size, and contact standards are covered in the working rules.

Get the developmental rules
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The arc

The itch

I kept watching games that felt a bit staccato. Possession, reset, possession, reset. The best moments — the deflection, the scramble, the improvised angles — were the incidents between the rules. I wanted a sport made entirely out of those incidents and combined all body parts.

The inversion

So I removed the very thing some sports protect: ownership of the ball. If you cannot hold it, you have to endlessly read it. Similar to volleyball or soccer... continuous redirection became the spine and spirit of the game instead of a side effect of it.

The center

Putting the goal in the middle, open on two sides, tightened the field. No back line to hide behind. No single direction of attack. The threat could arrive anytime, and so does opportunity.

The geometry

A compact footprint — roughly 50 by 40 feet, currently. The diagonal is  approximately 64 feet.... what we call our "Planck length". This compresses time, decisions get faster, contact gets real, and angles become the actual skill.

The prototypes

Chalk lines, improvised goals, arguments about what counts as a legal contact. Every new version teaches me something that the last one hid. 

The ecosystem

Singularity is one build inside all of the Power Builders® Excellence Center Universe: A broad physical, mental, emotional, innovative umbrella: put in front of real people to explore and evolve in reality. Welcome to the Thrivolution™.

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